Mars Fever — Press Kit
Last updated July 27, 2026. Everything on this page may be republished.
Fact sheet
| Game | Mars Fever |
| Developer | Adam — solo, independent |
| Premise | You are a space tourist. Check in at a coastal spaceport, train for three days, board, launch — and eight minutes into the flight, something knocks on the hull. |
| Demo | Free, playable now at marsfever.com/demo — phones and desktop, browser only, no download, ~10 minutes. |
| Angle | The training is a game mechanic: fitness, nutrition and g-tolerance are earned by doing things, and the launch physically reads your numbers. Guests aren't pilots — but they're crew, not cargo: real, non-critical participation, and one genuine emergency. |
| Design touchstones | Apollo panel density with modern commercial-spaceflight finish; Police Quest procedure; the Apollo 13 caution-and-warning scene. |
| Status | In active development. The demo ends on a deliberate mystery the full game answers. |
| Support | Rewards backing from marsfever.com ($5/mo Flight Crew, pay-what-you-like, $100 Founding Backer) |
Screenshots
Click for full size. All captured in-engine.
Contact
| adam@marsfever.com — goes straight to the developer | |
| Media line | +1 (317) 790-2313 — staffed front desk, 24/7 |
Boilerplate
Mars Fever is a first-person space-tourism adventure playable in the browser. You are not an astronaut — you're a customer. The ticket is real, the training is real enough to sweat, the launch reads the body you actually brought to it, and the flight does not go the way the brochure said. A free demo is live at marsfever.com. Built solo, in public, funded by its players.




