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Mars Fever — Press Kit

Last updated July 27, 2026. Everything on this page may be republished.

Fact sheet

GameMars Fever
DeveloperAdam — solo, independent
PremiseYou are a space tourist. Check in at a coastal spaceport, train for three days, board, launch — and eight minutes into the flight, something knocks on the hull.
DemoFree, playable now at marsfever.com/demo — phones and desktop, browser only, no download, ~10 minutes.
AngleThe training is a game mechanic: fitness, nutrition and g-tolerance are earned by doing things, and the launch physically reads your numbers. Guests aren't pilots — but they're crew, not cargo: real, non-critical participation, and one genuine emergency.
Design touchstonesApollo panel density with modern commercial-spaceflight finish; Police Quest procedure; the Apollo 13 caution-and-warning scene.
StatusIn active development. The demo ends on a deliberate mystery the full game answers.
SupportRewards backing from marsfever.com ($5/mo Flight Crew, pay-what-you-like, $100 Founding Backer)

Screenshots

Click for full size. All captured in-engine.

Earth from the capsule window The A-9 Heavy at dawn on the coastal pad The Voyage One departure lounge The pad seen from the lounge glass Inside the capsule trainer

Contact

Emailadam@marsfever.com — goes straight to the developer
Media line+1 (317) 790-2313 — staffed front desk, 24/7

Boilerplate

Mars Fever is a first-person space-tourism adventure playable in the browser. You are not an astronaut — you're a customer. The ticket is real, the training is real enough to sweat, the launch reads the body you actually brought to it, and the flight does not go the way the brochure said. A free demo is live at marsfever.com. Built solo, in public, funded by its players.